Books of Computer animation

  • 原来PPT这么好玩
    By 张予, 梁汉博

    原来PPT这么好玩

  • Autodesk Maya 2009官方指南: 基础技法
    By 黄湘情, 高伟, Marc-Andre Guindon

    Ben shu jie shao le Autodesk Maya 2009 ruan jian zhong de guan jian gong ju he ji shu.

  • Autodesk Maya 2009 guan fang zhi nan: Ji chu ji fa
    By Marc-Andre Guindon

    Autodesk Maya 2009 guan fang zhi nan: Ji chu ji fa

  • Beginner's Guide to Character Creation in Maya
    By Jahirul Amin

    The Beginner's Guide series returns to focus on character creation in Autodesk's industry leading 3D animation software, Maya.

  • The Mocap Book: A Practical Guide to the Art of Motion Capture
    By Ricardo Tobon

    This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.

  • Beginning Game Programming: A GameDev.net Collection
    By John Hattan

    All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published.

  • The Klutz Book of Animation: How to Make Your Own Stop Motion Movies
    By John Cassidy, Nicholas Berger

    Anybody with a computer, camera, internet connection and a little bit of creativity can create animated films for the masses. The Klutz Book of Animation is a how-to-guide for this newly accessible art form.

  • XML in Flash
    By Craig Swann, Gregg Caines

    MySQL & PHP From Scratch Wade Maxfield ISBN : 0-7897-2440-5 $ 29.99 US / $ 44.95 CAN Special Edition Using Java 2 , Standard Edition Brian Keeton ; Geoff Friesen ; Chuck Cavaness ISBN : 0-7897-2468-5 $ 39.99 US / $ 59.95 CAN JavaScript ...

  • The Web Collection Revealed: Adobe Flash CS4, Dreamweaver CS4, & Fireworks CS4
    By Sherry Bishop, Jim Shuman, James E. Shuman

    This comprehensive introductory book provides step-by-step instruction and in-depth explanation on three of today's most widely used Web design and development programs: Adobe Dreamweaver CS4, Adobe Flash CS4, and Adobe Fireworks CS4.

  • Motion. No. 4
    By Brendan Boykin, Jem Schofield

    Motion. No. 4

  • Essentials for Design Macromedia(R) Flash(Tm) Mx 2004 Level 2
    By Dwayne J. Ferguson

    ActionScript The scripting language used in Macromedia Flash MX . ... Windows - based digital video format . ... inherent in enlarging bitmapped fonts or graphics . cable television Distribution device for broadcast signals via coaxial ...

  • Drake's Journal: Inside the Making of Uncharted 3
    By Inc, Naughty Dog, Nolan North

    Inside the making of Uncharted 3 by Nolan North, aka (Drake)

  • Adobe Flash Professional CC: The Official Training Workbook from Adobe
    By Russell Chun

    Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers.

  • Flash创意设计教程

    例如,不能选择 visible 设置为 false 的影片剪辑中的按钮影片剪辑的时间轴中播放头所处的帧的编号以斜杠语法记号表示法,返回 my_ 影片剪辑放置到的影片剪辑实例的绝对路径一个布尔值,指示按钮影片剪辑是否处于启用状态一个布尔值,指示按钮影片剪辑是否 ...

  • Flash中文版动画制作教程
    By 朱磊, 陈裕明

    11.1.3 删除影片剪辑 removeMovieClip removeMovieClip (刪除影片剪辑)语句的作用是删除利用 duplicateMovieClipo 语句、 MovieClip.duplicateMovieClipo 语句或 MovieClip.attachMovie 语句创建的影片剪辑,其基本语法格式如下: my_mc.

  • 中文版Flash MX 2004基础教程与操作实录
    By 金超

    点语法在动作脚本中,点( . )用于指示与对象或影片剪辑相关的属性或方法。它还用于标识影片剪辑、变量、函数或对象的目标路径。点语法表达式以对象或影片剪辑的名称开头,后面跟着一个点,最后以要指定的元素结尾。例如, x 影片剪辑属性指示影片剪辑在舞台上 ...

  • Experience XSI 4: The Official Softimage XSI 4 Guide to Character Creation
    By Aaron Sims, Michael Isner

    This book will help you understand and work with XSI 4 to create a highly detailed character in a production environment. The approach in this book is unique because it is the result of a collaboration between art and technology.

  • Core Web3D
    By Aaron E. Walsh, Mikaël Bourges-Sévenier

    Although the concept of VRML was fairly new, demand for 3D on the Web was surprisingly strong. What had started as a small discussion group following the World Wide Web Conference quickly blossomed into a large, vital, ...

  • LightWave 3D 8: 1001 Tips & Tricks : [attain LightWave Enlightenment]
    By Robin Wood, Steve Warner, Wes Beckwith

    To the authors: I want you readers to know that getting the best artists in the industry to write a book like this ... sometimes more than twenty-four hours straight, and it is not easy for them to stop their lives and work to write for ...

  • LightWave 3D 8 Lighting
    By Nicolas Boughen

    While reading this book you will find many areas where overlapping and repetition occurs. ... Although I have endeavored to separate each element into chapters for easy comprehension, they nonetheless overlap here and there.