This beautifully illustrated and annotated collector's edition includes: 300 pages of Mechner's original journals Present-day margin notations by Mechner adding explanation, context, and affectionate cartoons of real-life characters ...
Whether you're new to Maya or just want to get quickly up-to-speed on Maya 4.5's new features, this is a must-have task-based reference.
Building. Flash. MX. Components. IN THIS CHAPTER • Tying It All Together • Components Revealed! • Building Your Own Components • Enhancements and Packaging ith the release of Flash MX, Macromedia has created a new framework for building ...
Eric Wenger originally developed Bryce ( or KPT Bryce , as it was called then ) as a utility for generating ... How This Book Is Organized This book is organized in the following manner : Chapter 1 : A Genesis Of New Worlds — Bryce 4 ...
(二)输入文字 1.选择“绘图”工具栏上的“文字”工具 A ,在 Layer2 图层上输入文字“在金色的海滩上”。 2.选中输入的文字,设置字体为方正综艺体, ... 选择 Modify (修改) → Break Apart (分隔符分开)命令,将文字打散,使文字变成矢量图。(三)制作填充效果 1.
The main body of the book is then an evolution from the original
Publisher description.
Straight to the Point: Flash 8
Written by two of the industry's top Flash experts, this new edition of the best-selling classic has been revised and enhanced to cover the very latest release of Macromedia Flash.
Digital Character Animation 2
Maya 2 Character Animation covers Maya's advanced features and is a real-world tutorial for serious users.
Accompanying CD-ROM contains source and published files for examples in the book, demo copy of Flash MX for Windows and Macintosh, Flash Player for your browser, and web links to Flash resource sites.
In this detailed guide, you'll learn: - The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process.
DVD-ROM includes over 9 hours of video lectures.
This is the first comprehensive collection of three-dimensional CGI images from the most renowned film studios, animation and special-effects houses, and independent digital artists working today.
This handbook explains the basic concepts and techniques of three-dimensional computer animation.
CD-ROM contains starting templates for each standalone project, source files for all projects and completed projects.
3D Madness! takes advantage of the growing interest in this area of computer graphics. 3D Madness! includes lots of tips, tricks, and traps as well as a Top 100 Graphics Techniques featured in the text and referenced in a jump table on the ...
This guide, which covers Ray Dream Designer and Ray Dream Animator, leads the beginning student step by step through creating 3D objects, using shaders to apply materials to them, then setting up and lighting a scene.
Another way of analyzing light sources is to get a big shiny mirror ball and photograph it in the environment. You'll get a reasonably good look at the surrounding light sources, although I find this method tends to skew reality a ...