Books of Computer animation

  • Advanced Animation with DirectX
    By Jim Adams

    So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang.

  • IOS Core Animation: Advanced Techniques
    By Nick Lockwood

    In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips.

  • Game Character Development
    By Antony Ward

    This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies.

  • Animating Real-time Game Characters
    By Paul Steed

    Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.

  • Flash网页制作教程
    By 王炯, 姜真杰

    ... 入文件夹的文件,单击库面板标题栏右端的下拉菜单,再在弹出的下拉菜单中单击“移至新文件夹”命令,弹出“新建文件夹”对话框如图 ... 影 movie clip dyebox linebody circle 影 dyebox movie clip 文 linebody spot 影 spot 图 3-42 选中多个文件展开或折叠文件 ...

  • Creative Essence: The Face
    By Daniel Wade

    Contents of DVD: Models -- Photos -- Textures -- Tools.

  • Web Animation Using JavaScript: Develop and Design
    By Julian Shapiro

    Web Animation Using JavaScript: Develop and Design

  • AutoCAD 2010建筑与装饰设计高级应用技法
    By 李彪, 曾守根

    Ben shu gong fen wei 14 zhang, Dui AutoCAD 2010 zhong wen ban de ji ben cao zuo he dian xing gong neng jin xing quan mian er xiang xi de jie shao, Zhu yao nei rong bao kuo chu xue AutoCAD jian zhu yu zhuang shi hui tu bi xu zhang wo de ji ...

  • ZBrush Character Sculpting
    By Simon Morse, Michael Jensen, Rafael Grassetti

    Explore the versatile modeling features of ZBrush and learn how traditional sculpting techniques can be applied to 3D character creation.

  • Darkstalkers: Official Complete Works
    By Capcom

    "This book is a faithful translation of the book originally released in Japan on March 14, 2013" -- Colophon.

  • Digital Lighting & Rendering
    By Jeremy Birn

    But software is not the focus of this book - it's about what you can create." "Master Hollywood lighting techniques to produce professional results in any 3D package. Stage and frame your 3D animation for cinematic storytelling.

  • Maya完全学习手册
    By 米德

    本书介绍了如何用Maya为电影、电视、视频游戏、网页设计和出版物制作丰富多彩且引人入胜的内容。

  • Maya完全学习手册
    By Meade, Tom·米德, Arima

    本书第一部分适用于初用3D产品或Maya人群;第二部分介绍了用Maya中可用的3种类型的几何体建模;第三部分介绍动画 ...

  • Maya 5 完全自学教程
    By 尹武松

    本书介绍了Maya 5的基础、建模、动画、粒子、材质、灯光、环境、渲染、毛发、布料和动力学等知识。造型设计部分通过51个实例详细讲述了造型设计的技巧和方法等内容。

  • Introduction to Object Oriented Programming with Flash MX
    By Rob Scott, Kitto, Richard J

    Introduction to Object Oriented Programming with Flash MX

  • Macromedia FLASH MX 标准教程/Macromedia 中国授权认证培训(ATC)专用教程

    本书详细介绍了Macromedia 公司的网页动画制作软件Macromedia FLASH MX 的使用,包括用件Macromedia FLASH MX 以及ActionScript 创建和实现功能强大的交互电影和交互动画。

  • Macromedia Flash MX Professional 2004: biao zhun jiao cheng
    By 贾琳琳

    Macromedia中国授权认证培训(ATC)专用教程

  • Flash MX网络编程案例教程
    By 周宏滔, 任吉治

    北京大学信息技术系列教材

  • 中文版Flash MX标准教程
    By 刚·黄

    “十五”全国计算机培训教育规划标准教材