Books of Computers / Programming / Games

  • 電競運動管理概論: 從娛樂到職業——選手、實況、粉絲經濟,解構新興億萬商機
    By 林立薇, 林淑媛, 胡舉軍

    電競賽事戰略設計的思考可依據目前團隊的資源,例如:選手的情況、地圖資源的選擇、競爭對手的團隊資源,來加以設計,預選一條對我方有利的戰略執行。傳統上,戰略表現為不同的形式,而每一種戰略都在創造特定的價值。我們可以將戰略分成三大類:競爭戰略、財務 ...

  • 三维游戏角色设计
    By 陈力, 张颖编著, 李若梅主审

    Selection 「 By Vertex Ignore Backfacing By Angle : 45.0 Shrink Grow while Ring Loop Preview Selection OFF SubObj Multi 15 Polygons Selected 4-67 选择透视图,单击面选择命令,使用快捷键【 shift + E 】挤出命令,制作出斜方肌部分模型, ...

  • 游戏美术设计
    By 李瑞森, 战晶编著

    在周时期后,中国的筑艺术可分为三典型的时代风格。 1.汉风格周时期中国筑已形成了某些重要的艺术征,如整规则的、纵轴对的布局、木梁架的结构体(由顶、、基组成的单体造型,顶在面占的重大)。秋战国时期,诸侯据,各国不同,筑风格也不统一,大体上可归纳为两 ...

  • Beginning 3D Game Programming
    By Tom Miller

    There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few ¿game development¿...

  • Beyond Reality: A Guide to Alternate Reality Gaming
    By John Gosney

    This is not a game—or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual—Web sites, television ads, movie credits, and...

  • Retro Gaming Hacks
    By Chris Kohler

    Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time...

  • Real-time Strategy Game Programming Using DirectX 6.0
    By Mickey Kawick

    Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design...

  • 游_行_微____攻略
    By 海天_商金融研究中心

    �本__“技巧+案例”___出__助_者快速成_游_行_的微__高手!技巧__容包括3_O2O__要素、4种微__工具、4种___文_作技巧、5种盈利模式、5种O2O__模式,并____平台、游___、游__新与未_等方面_行了全面、__的_解!案例__容包括__游_、手机游_、VR游_、角色_游_、_作_游_、_技_游_、休__游_、策略_游_等,近100__典与_新案例。本_通_20__家提醒、100多____解、240多_高清_片__些不同_型游_的__技巧与策略_行了分析。本__构清晰,适合游_行___者与__者、网_游___者、__者,以及_游_感_趣的人使用。

  • Photoshop Studio Skills: For Photoshop 7 and Photoshop Cs
    By Design Graphics

    Here are your favorite classic Photoshop tricks and tops from Design Graphics — compiled in one volume and updated to work with Photoshop 7 and Photoshop cs! You need a...

  • Experiments with letterform and calligraphy
    By André Gürtler

    This book charts the importance of teaching an inventive path within visual design, opening up a unique dimension of creative work. It presents a wide range of interesting possibilities for...

  • Macromedia Flash MX 2004 Game Design Demystified
    By Jobe Makar, Ben Winiarczyk

    Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX...

  • Game Design: Secrets of the Sages
    By Marc Saltzman

    BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and...

  • Game Programming All in One
    By Jonathan S. Harbour

    Game Programming All in One, Third Edition offers a fun, hands-on method for learning to program 2D-based games with C using the cross-platform, open-source Allegro game library. Using artwork provided...

  • Game Design: A Practical Approach
    By Paul Schuytema

    Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find...

  • Creating Music and Sound for Games
    By G. W. Childs

    Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these...

  • Audio for Games: Planning, Process, and Production
    By Alexander Brandon

    Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking...

  • The Art of Producing Games
    By David McCarthy, Ste Curran, Simon Byron

    "Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes...

  • Game Writing: Narrative Skills for Videogames
    By Chris Mark Bateman

    As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios...

  • 游戏程序设计教程——从游戏引擎构建到实际应用
    By 万立中, 万立新编著

    本书从游戏编程实践的角度,首先介绍了游戏编程要掌握的Windows编程和图形编程基础,然后以TinyEngine游戏引擎构建为贯穿全书主线,详细介绍了该引擎的完整创建过程,最后以实际游戏案例应用所构建的游戏引擎结束。全书分为三个部分,第1~4章为第一部分,该部分介绍游戏编程需要掌握的Windows编程基础和图形编程基础;第5~10章为第二部分,它是全书的核心,该部分详细阐述了TinyEngine游戏引擎各组成模块的构建过程,每章都有应用实例;第11、12章为第三部分,这部分介绍了两个完整的引擎应用案例游戏,详细阐述了整个代码的实现过程。本书适用于对C++语言有基本了解的读者,适合作为游戏程序设计课程理论与实践配套的教材,也适合作为读者进入游戏开发领域的技术入门学习用书。

  • The Game Producer's Handbook
    By Dan Irish

    "The Game Producer's Handbook" offers a behind-the-scenes look at what it takes to succeed in the game industry, answering the question "what does it take to be a successful video...