Books of Computers / Programming / Games

  • Start Your Engines: Developing Driving and Racing Games
    By Jim Parker

    Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set...

  • Going to War: Creating Computer War Games
    By Jason Darby

    Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating...

  • Advanced 3D Game Programming All in One
    By Kenneth C. Finney

    Take your 3D game programming skills to the next level! "Advanced 3D Game Programming All in One" uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts....

  • Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
    By Eric Thomas, David Franson

    A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your...

  • Inspired 3D Advanced Rigging and Deformations
    By John Hood, Brad Clark, Joe Harkins

    More than just a step-by-step tutorial on rigging in Maya, "Inspired 3D Advanced Rigging and Deformations" helps you develop the skills you need to successfully manage your rigging process from...

  • Introduction to Computer Game Programming with DirectX 8.0
    By Ian Parberry

    Introduction to Computer Game Programming with DirectX 8.0 provides beginning programmers with the foundations of computer game programming using Microsoft's DirectX 8.0 software. Computer science professor lan Parberry details the...

  • Interplay: Interactive Design
    By Lauren Parker

    What constitutes good interactive design and what qualities lie behind the work of the most original designers in this rapidly evolving field? V&A Contemporary Curator Lauren Parker highlights the latest...

  • 通關升級!發想創意、構建關卡、設計控制、塑造角色的全方位遊戲設計指南
    By 史考特•羅傑斯

    把你腦中的靈感發展成能通過市場考驗的遊戲 你所需要的遊戲製作知識全在這裡! 暢銷大作《戰神》、《小精靈世界》設計師心法傳授     手機遊戲已蔚為風潮、主機遊戲仍有死忠玩家,當大家都想玩遊戲,我能不能也來把腦袋裡的想法變成遊戲?我的遊戲又要如何在海量遊戲中抓住眼光、贏得口碑、獲得最多玩家?      一切疑問,都可以在《通關升級!》中找到解答!這是一本手把手,從第一步開始教你認識關於遊戲設計各種面相的殿堂級「教科書」(雖然塞了很多笑話和漫畫)。     *遊戲的概念:就該讓人好奇*   ● 別怕把創意點子丟掉,所有留下的東西都必須有趣。   點子本身很廉價,如何運用才是重點。從有趣的點子出發著手,一邊開發遊戲,一邊把「無趣」的因素移除,所有留下的東西都必須要有趣。如果必須把好點子丟掉,別心疼,那代表你流下的其他創意都更棒!     ● 運用單張表、十頁書、完整企畫書,讓遊戲概念就定位。   逐步擴張,才能抓準最吸引人的重點。計畫需要組織,點子也需要。濃縮進單頁文件的最重要的指導原則是遊戲的地基,擴張成十頁的指南是框架,完整企畫書則是讓你和團隊夥伴採取具體行動的可靠憑據。  ...

  • Game Creation and Careers: Insider Secrets from Industry Experts
    By Marc Saltzman

    Throughout "Masters of the Game," Marc Saltzman chats with more than 150 of the world's most-connected, top-notch game designers about how to create stellar games and break into the business today.

  • Game Development Essentials: Game interface design
    By Jeannie Novak, Kevin D. Saunders

    As an introduction to the complex topic of user interface design, this in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals...

  • Software Engineering and Computer Games
    By Rudy von Bitter Rucker

    "This book should be a requirement of anyone that wants to write games - period" Andrè Lamothe, author and CEO of Xtreme Games There are many books on the...

  • Advanced Visual Effects with Direct 3d
    By Peter Walsh

    Are you ready to take your game development skills to the cutting edge? Advanced Visual Effects with Direct3D takes you on an incredible journey through the world of advanced game...

  • Play Between Worlds: Exploring Online Game Culture
    By T. L. Taylor

    A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work...

  • Ray Tracing from the Ground Up
    By Kevin Geoffrey Suffern

    Front Cover -- Contents -- Foreword -- Preface -- Acknowledgments -- 1. Ray Tracer Design and Programming -- 2. Some Essential Mathematics -- 3. Bare-Bones Ray Tracing -- 4. Antialiasing...

  • Video Game Design Revealed
    By Guy W. Lecky-Thompson

    Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show...

  • NetWarriors in C: Programming 3D Multi-Player Games in C
    By Joe Gradecki

    Create sophisticated 3D multiplayer games that work over modems, ethernet networks, and the Internet But who wants to do it from scratch? With this book/CD set, you'll get a 3D...

  • 腾讯游戏开发精粹
    By 腾讯游戏编著

    《腾讯游戏开发精粹》是腾讯游戏研发团队的技术结晶,由10多名腾讯游戏资深技术专家撰写而成,整理了团队在自主游戏研发的道路上积累沉淀的技术方案,具有较强的通用性及时效性,内容涵盖游戏脚本系统及开发工具、数学和物理、计算机图形、人工智能与后台架构等。

  • Sex in Video Games
    By Brenda Brathwaite

    Sex in games has been around almost as long as the medium itself. With the release of games like Playboy: The Mansion, Leisure Suit Larry: Magna Cum Laude, and The...