Books of Pathfinder (Game)

  • Horsemen of the Apocalypse
    By Todd Stewart

    Horseman of the Apocalypse continues the Book of the Damned series by taking a detailed look at the daemons -- ushers of catastrophe and harbingers of disaster.

  • Broken Moon
    By Tim Hitchcock

    But can they do so before bestial assassins and the agents of the Whispering Way find him, or the heroes, first? An adventure for 6th-level characters, this volume continues the Carrion Crown Pathfinder Adventure Path.

  • Lost Kingdoms
    By Adam Daigle, Wolfgang Baur, Jeff Erwin

    Each of the six lost kingdoms detailed in this book come rife with adventure hooks, details on ancient treasures, and statistics for the deadly guardians who lurk there still.

  • Inner Sea Magic
    By Sean K. Reynolds

    Additionally, this book presents two, new oracle mysteries, 18 new archetypes for spellcasting classes, a pair of prestige classes (the cypher mage and the divine scion), and a wide selection of unique, unusual, and exciting new spells for ...

  • Rise of the Runelords
    By James Jacobs, Richard Pett, Wolfgang Baur

    The original Pathfinder Adventure Path returns in this complete hardcover edition celebrating five years of Pathfinder and 10 years of Paizo Publishing!

  • The Price of Infamy
    By Tim Hitchcock

    New monsters from the depths of the sea and exotic islands fill the Pathfinder Bestiary, while Robin D. Laws (author of the Pathfinder Tales novel The Worldwound Gambit) continues his tale of pirates and lost treasures in the Pathfinder's ...

  • Island of Empty Eyes
    By Neil Spicer

    This volume reveals the mysteries behind some of Golarion's most infamous pirate legends, as well as new details on the enigmatic cyclopes.

  • City of Locusts
    By Richard Pett

    -- This volume of Pathfinder Adventure Path concludes the Wrath of the Righteous Adventure Path and includes: -"City of Locusts, " a Pathfinder RPG adventure for 18th-level characters with 9 mythic tiers, by Richard Pett.

  • Pathfinder Player Companion: Dungeoneer's Handbook
    By Paizo Publishing, Gareth Hanrahan, Dave Ross

    This player-focused guide to lethal lairs and trap-ladden labyrinths reveals a wealth of expert options and survival strategies to overcome the dangers of any dungeon.

  • Pathfinder Campaign Setting: Construct Builder's Guidebook
    By Paris Crenshaw

    New options for characters also allow adventurers to bring their creations to the battlefield like never before. Finally, the heights of magical creation are laid bare in this guide to the golemcrafter's art!"--Provided by publisher.

  • Pathfinder Roleplaying Game
    By Jason Bulmahn

    This comprehensive 256-page hardcover reference reveals the martial secrets of the Pathfinder RPG rules like never before!

  • No Response from Deepmar
    By Stephen S. Greer

    No Response From Deepmar is a dungeon and wilderness exploration Pathfinder Module designed for 8th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 Edition of the world's oldest RPG.

  • Council of Thieves - Infernal Syndrome
    By Dave Gross, F. Wesley Schneider, Clinton Boomer

    When a decadent noble mansion in the crumbling former capital city of Westcrown erupts into an enormous pillar of fire, the heroes of The Council of Thieves Adventure Path must explore the exposed chambers of the ruined estate to piece ...

  • Wake of the Watcher
    By Greg A. Vaughan

    This volume also introduces the unimaginable terrors of the Elder Gods to the Pathfinder campaign setting with an expanded Bestiary unleashing a host of maddening Lovecraftian monsters, plus much more including new fiction in the Pathfinder ...

  • Pathfinder Adventure Path: The Show Must Go on (Extinction Curse 1 Of 6) [P2]
    By Jason Tondro

    Playing through all six parts will take intrepid heroes to the highest of levels as they seek to prevent the destruction of all life on the island on which sits Absalom, the very center of the Pathfinder universe.

  • Blood for Blood
    By Neil Spicer

    A Pathfinder Roleplaying Game adventure for 10th-level characters, this volume continues the Kingmaker Adventure Path, in which the heroes win and defend a small kingdom from threats foreign and domestic.

  • Lost Cities of Golarion
    By Paizo Publishing

    Lost Cities of Golarion presents six treasure-laden ruined settlements ready for your campaign, from the jagged, ghost-haunted Sun Temple Colony on the lost continent of Azlant to the Spires of Xin-Shalast in ruin-choked Varisia to desert ...

  • Rivers Run Red
    By Paizo Publishing

    And perhaps worse of all, the bandit lords of the River Kingdoms themselves have taken notice of this expansion, and when they turn their retribution north, the rivers will run red with blood.

  • Dungeons of Golarion
    By Jason Bulmahn, Paizo Publishing

    Looks at 6 different locations in the Inner Sea region.

  • Pathfinder Campaign Setting: Horror Realms
    By Thurston Hillman

    This volume is a perfect companion for Pathfinder RPG Horror Adventures, and is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy setting.