Includes information on character design, magic, equipment, villains, monsters, and more.
The book, featuring a cover by fan favorite artist Wayne Reynolds and a fold-out map of the city, also includes full rules support for the Pathfinder RPG: new classes, archetypes, feats, and magic items.
Monsters are real, and they always have been. This title includes information on character creation, series and adventure design, and a complete system for building supernatural horrors for your heroes to hunt (or to hunt them).
Hero High also includes expanded material for the Claremont Academy in the Freedom City campaign setting: visit the private school where a new generation of heroes trains.
You can make it a background element or build an entire game where the characters are convicts! Plus, Lockdown comes with a secret: a conspiracy that could bring the prison crashing down and threaten law and order across the world!
The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game.
Gamemasters can use Instant Superheroes for both immediate supporting cast characters and ready-made villains, making it an indispensable resource for any Mutants & Masterminds game.
In this title meet the characters that people this game, get hints on how to create you own M & M characters based on those depicted in this book -- and much more!
A call sounds from King's Landing, an invitation for bold champions from across Westros to test their prowess against their peers for wealth and fame.
Super Mecha Roleplay Powers Go! Japanese manga and anime have become hugely popular in the English-speaking world and now they are coming to the Mutants & Masterminds roleplaying game.
"Super-hero roleplaying in the DC Universe"
You'll find "low-magic" rules for modern magical belief systems, including Wicca and Vodoun, and a new advanced class just for the kind of ceremonial casters required by these magic systems.