... 145 Matthews, Scott 81 medium for prototyping, audience and 75 Meyers, Eric 262 mistakes in prototyping 73 timing of discovery 16 moderation of usability testing 289, 300 Modular Framework approach to HTML prototypes 263 Morea 283, ...
BRAIN TRAFFIC—DIGITAL GOVERNANCE AND CONTENT Kristina Halvorson If we're going to treat our "information assets" as such, we need to create and publish digital content as though it were a disposable commodity.
One comes from the campy Sean Connery film Zardoz. The Eternals communicate with a central artificial intelligence called the Tabernacle through clear rings worn on the left hand (Figure 10.20a). The ring senses when it is near the ...
Morgan's Wonderland in San Antonio, “the first-ever ultra-accessible family fun park,” was designed as a place where everyone, regardless of their abilities, can have fun. Their attractions encourage imaginative play in a physically ...
Meeting Design will teach you the design principles and innovative approaches you’ll need to transform meetings from boring to creative, from wasteful to productive.
Everyone can ask questions, right? Unfortunately, that's not the case. Interviewing Users provides invaluable interviewing techniques and tools that enable you to conduct informative interviews with anyone.
Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
Mobile user experience is a new frontier.
In Design for Care, we'll show how service and information designers can work with practice professionals and patients/advocates to make a positive difference in healthcare.
One of the best ways is to understand users' reasons for doing things. Mental Models gives you the tools to help you grasp, and design for, those reasons.
What beliefs are stopping you right now? You have a choice. You can create the world you want to live in, or live in a world created by others. If you are ready to start making changes, read this book."
Words make software human–centered, and require just as much thought as the branding and code. This book will show you how to give your users clarity, test your words, and collaborate with your team. You'll see that writing is designing.
This book shows you how to use search analytics to carry on a conversation with your customers: listen to and understand their needs, and improve your content, navigation and search performance to meet those needs.
Whether you’re a designer or a manager, Project Management for Humans will help you estimate and plan tasks, scout and address issues before they become problems, and communicate with and hold people accountable.
If you know what story you want to tell and these templates can effectively tell that story, then do it! One other thing to watch out for with these templates is their photo-realistic quality. Although not as distracting as using actual ...
How can you bring your ideas to life in the face of such complexity? Orchestrating Experiences is a practical guide for designers and everyone struggling to create products and services in complex environments.
Rather than proselytizing a particular approach to design, Why We Fail holistically explores what teams actually built, why the products failed, and how we can learn from the past to avoid failure ourselves.
Build Better Products is a hands-on, step-by-step guide that helps teams incorporate strategy, empathy, design, and analytics into their development process.
We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way.
Life and Death Design brings these techniques to everyday designers who want to help their users think clearly and act safely.