Books from A K PETERS

  • Lessons in Play: An Introduction to Combinatorial Game Theory, Second Edition
    By David Wolfe, Michael Albert, Richard Nowakowski

    A thorough revision of a popular text in combinatorial game theory, this second edition reorganizes presentation to make it more widely accessible.

  • A Hitchhiker's Guide to Virtual Reality
    By Karen McMenemy

    This two-part guide covers the science, technology, and mathematics of virtual reality and then details its practical implementation.

  • Game Anim: Video Game Animation Explained
    By Jonathan Cooper

    This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best animation for beginners and professionals.

  • Numerical Methods
    By Taylor & Francis Group, Wolfgang Boehm

    This book is written for engineers and other practitioners using numerical methods in their work and serves as a textbook for courses in applied mathematics and numerical analysis.

  • Stellar Evolution
    By Amos Harpaz

    This book addresses the fascinating subject of astrophysics from its theoretical basis to predominant research conducted in the field today.

  • Situational Game Design
    By Brian Upton

    Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations.

  • Learning C# Programming with Unity 3D Second Edition
    By Alex Okita

    Designed to provide enough familiarity in a programmign language to be immediately productiove. Covers how C# is sued to make a game in Unity 3D.

  • The Mathematical Contest in Modeling (MCM) Problem Book 1985-2021
    By William C. Bauldry

    This book is a compendium of the problems used in the annual Mathematical Contest in Modeling (MCM) run by the Consortium for Mathematics and its Applications (COMAP).

  • Mathematical Puzzles
    By Peter Winkler

    This book makes the connection explicit by isolating important mathematical methods, then using them to solve puzzles and prove a theorem.

  • The Mathematics of Ciphers: Number Theory and RSA Cryptography
    By S. C. Coutinho

    This book is an introduction to the algorithmic aspects of number theory and its applications to cryptography, with special emphasis on the RSA cryptosys-tem.

  • The Handbook of Integration
    By Daniel Zwillinger

    This book is a compilation of the most important and widely applicable methods for evaluating and approximating integrals. As a reference book, it provides convenient access to these methods and contains examples showing their use.

  • Geometric Data Structures for Computer Graphics
    By Gabriel Zachmann, Elmar Langetepe

    This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental.

  • The Essentials of Cagd
    By Gerald Farin, Dianne Hansford

    This book will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage that is necessary only for more advanced work.

  • Foundations of Physically Based Modeling and Animation
    By John C. Keyser, Donald House

    Computer games, animation and modeling all have a common root in physics.

  • Mobile & Social Game Design: Monetization Methods and Mechanics
    By Tim Fields

    First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011.

  • Science Fiction Video Games
    By Neal Roger Tringham

    This work focuses on the competences associated with self-motivated life-long learners who are accustomed to working with autonomy, and provides models for exploring ways to develop competences in a changing world.

  • Beyond the Nanoworld: Quarks, Leptons, and Gauge Bosons
    By H. G. Dosch

    This books deals with the structures we find when we look beyond the nanoworld, namely leptons, quarks and gauge bosons.

  • Reliable Computer Systems: Design and Evaluation, Third Edition
    By Daniel P. Siewiorek, Robert S. Swarz

    This book is devoted to the fundamental concepts and theory of reliable computer systems and represents detailed case studies.

  • Fundamentals of Computer Graphics
    By Peter Shirley, Steve Marschner

    Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization.

  • Train Your Brain: A Year's Worth of Puzzles
    By George Grätzer

    The book may be used in part or as a whole to form an introductory course in either or both subject areas. A prominent feature of the book is the use of many illustrations to convey the concepts required for comprehension of the subject.