Fundamentals of Computer Graphics

  • Fundamentals of Computer Graphics
    By Peter Shirley, Michael Ashikhmin, Steve Marschner

    Akenine-M ̈oller, T., Haines, E., & Hoffman, N. (2008). Real-Time Rendering (Third ed.). Wellesley, MA: A K Peters. Akkouche, S., & Galin, E. (2001). Adaptive Implicit Surface Polygonization Using Marching Triangles.

  • Fundamentals of Computer Graphics
    By Peter Shirley, Steve Marschner

    ... of the same length: b = Ra you could use two rotations constructed from orthonormal bases. A more efficient method is given in Efficiently Building a Matrix to Rotate One Vector to Another (Akenine-Möller, Haines, & Hoffman, 2008).

  • Fundamentals of Computer Graphics
    By Peter Shirley, Steve Marschner

    Matusik, W., Pfister, H., Brand, M., & McMillan, L. (2003). A Data-Driven Reflectance Model. ACM Transactions on Graphics (Proc. SIGGRAPH '03), 22(3), 759–769. McLouglin, T., Laramee, R. S., Peikert, R., Post, F. H., & Chen, M. (2009).

  • Fundamentals of Computer Graphics
    By Peter Shirley, Michael Ashikhmin, Steve Marschner

    The C2 thin-plate spline is most commonly used (Turk & O'Brien, 2002; J. C. Carr et al., 2001). Like Blinn's exponential function (see Figure 16.2), this function is unbounded as is the resulting variational implicit surface.

  • Fundamentals of Computer Graphics
    By Peter Shirley, Michael Ashikhmin, Steve Marschner

    These include the two classic computer graphics texts I first learned the basics from as a student: Computer Graphics: Principles & Practice (Foley, Van Dam, Feiner, & Hughes, 1990), and Computer Graphics (Hearn & Baker, 1986).

  • Fundamentals of Computer Graphics
    By Peter Shirley, Michael Ashikhmin, Steve Marschner

    A Fast Algorithm for General Raster Rotation. In Graphics Gems (pp. 179–195). Boston, MA: Academic Press. Palmer, S. E. (1999). Vision Science—Photons to Phenomenology. Cambridge, MA: MIT Press. Parker, S., Martin, W., Sloan, P., ...

  • Fundamentals of Computer Graphics
    By Peter Shirley, Steve Marschner

    Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization.

  • Fundamentals of Computer Graphics: Proceedings of the Second Pacific Conference on Computer Graphics and Applications, Pacific Graphics '94, Beijing, China,...
    By Jiannan Chen

    This series of conferences has been organized to reflect the significant development of computer graphics in the Pacific Rim countries.

  • Fundamentals of Computer Graphics
    By Zoey Clark

    The topics included herein on this field are of utmost significance and bound to provide incredible insights to readers. The book is appropriate for students seeking detailed information in this area as well as for experts.