Clyde Grossman is co-founder of Interactive Studio Management (ISM), founded in 1996 with business partner Bob Jacob. Grossman began his career in the industry in 1980 as a programmer at Atari, shifted into management, and eventually ...
Some well-known tabletop game publishing companies began as self-publishing entities. Self-publishing is easier for video games thanks to electronic distribution through Xbox Live, Steam, and similar avenues.
Including practical exercises and assignments, information on the major software programs and game engines that will render your ideas a (virtual) reality, and advice on going pro, this unique book is your portal to the gaming industry.
In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design.
Your next project was SimCity 2000. How did that come about? Well, actually, before I did that, I had spent about six months working on the very first incarnation of The Sims. I had actually done a little prototype and ...
BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and...
Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you'll find...
This title offers an inside look into the game development industry, it has advice and insight on how to get a foot in the door, how to licence a game, how to settle contract issues, and how to demonstrate the game to prospective companies.
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.
Foreword p. xvi Introduction to the Second Edition p. xvii Introduction p. xx Chapter 1 What Players Want p. 1 Why Do Players Play? p. 2 Players Want a Challenge...
Over 100 game programmers were interviewed and provided their individual view on questions like: How did you get into the game industry? What mistakes did you make along the way? What is the secret to your success?
Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining.
"Learn how video games are designed and find out how you can create games of your own."--
From Blue Sky to Green Light Deborah Todd. “ Portal was the idea that the ... story of what happened to all the people . “ I wanted to do a story that was ... 2 " So I thought about it . Computers can do three things : word processing ...