Traditional games were played as a form of social interaction and learning. ... In other words, play is a crucial action in the character development; requires a sharing process with all the people, can be considered as a re-enactment ...
Regarding their interaction with the gamification dashboard, IGAT data showed that the most visited tab was the leaderboard tab with an average retention of 2.31 s per visit. Opposite, the least visited is the progress tab with ...
Barma, S., Power, M., Daniel, S.: Réalité augmentée et jeu mobile pour une éducation aux sciences et à la technologie. ... Éditeur officiel du Québec (2014) Sauvé, L., Kaufman, D., Jeux, et al: Simulations éducatifs ...
This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019.
Identifying Different Persuasive Gaming Approaches for Cancer Patients Teresa de la Hera Conde-Pumpido(&) Erasmus ... others focus their attention on their This work is part of the research programme “Persuasive Gaming in Context: From ...
This book constitutes the refereed proceedings of the 10th International Conference on Games and Learning Alliance, GALA 2021, held in La Spezia, Italy, in December 2021.
... E. , Ascolese , A .: Turning fun into learning : how serious games inspire new educational frameworks . In : IATED Academy . INTED 2018 Conference ... Learning in Higher ... ICEL 2012–7th International Conference on E - Learning ( 2012 ) 27 ...