Mathematics for Computer Graphics

  • Mathematics for Computer Graphics
    By John Vince

    Mathematics for Computer Graphics covers all of the key areas of the subject, including: Number sets Algebra Trigonometry Complex numbers Coordinate systems Determinants Vectors Quaternions Matrix algebra Geometric transforms Interpolation ...

  • Mathematics for Computer Graphics
    By John Vince

    This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics.

  • Mathematics for Computer Graphics
    By John Vince

    Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · ...

  • Mathematics for Computer Graphics
    By John A. Vince

    With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading ...

  • Mathematics for Computer Graphics
    By S. G. Hoggar

    This unique textbook, which is based on courses taught by the author to students in the US, UK and Europe, introduces the geometry, analysis and topology necessary to understand the mathematical framework for computer graphics.

  • Mathematics for Computer Graphics
    By John Vince

    Mathematics for Computer Graphics covers all of the key areas of the subject, including: • Number sets • Algebra • Trigonometry • Complex numbers • Coordinate systems • Determinants • Vectors • Quaternions • Matrix algebra ...