This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques.
This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).
Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1.
Proxy texture targets may be used to test the capabilities of the OpenGL implementation when certain limits are used in combination. For example, consider an OpenGL implementation that reports a maximum texture size of 16384 texels ...
The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1.