Comprehensive Tutorial and Reference Richard S. Wright Jr., Nicholas Haemel, Graham M. Sellers, Benjamin Lipchak ... pearson.com Visit us on the Web: informit.com/aw Library of Congress Cataloging-in-Publication Data: OpenGL super ...
OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics.
Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging.
Other programming languages—such as Visual Basic—that can call functions in C libraries can also make use of OpenGL, and OpenGL bindings are available for many other programming languages. Using OpenGL from these other languages is, ...
OpenGL SuperBible, Second Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. Find the necessary guidance in applying complex concepts-such...
Extensively updated, this edition presents many advanced and exciting OpenGL 4.5 features, including compute shaders, texture views, indirect draws, and enhanced API debugging.
Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging.
OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
This succinct and enlightening overview is a required reading for advanced graduate-level students. We hope you find this book useful in shaping your future career.
OpenGL Superbible: Software
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of "classic" OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors...
Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
A comprehensive, hands-on guide to the new functionality of OpenGL 2.0.