OpenGL SuperBible

  • OpenGL SuperBible: Comprehensive Tutorial and Reference
    By Richard S. Wright Jr., Nicholas Haemel, Graham M. Sellers

    Comprehensive Tutorial and Reference Richard S. Wright Jr., Nicholas Haemel, Graham M. Sellers, Benjamin Lipchak ... pearson.com Visit us on the Web: informit.com/aw Library of Congress Cataloging-in-Publication Data: OpenGL super ...

  • OpenGL Superbible: Comprehensive Tutorial and Reference
    By Nicholas Haemel, Graham Sellers, Richard S Wright Jr.

    OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics.

  • OpenGL SuperBible: Comprehensive Tutorial and Reference
    By Nicholas Haemel, Graham Sellers, Richard S Wright Jr.

    Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging.

  • OpenGL SuperBible: Comprehensive Tutorial and Reference
    By Richard Wright, Nicholas Haemel, Benjamin Lipchak

    Other programming languages—such as Visual Basic—that can call functions in C libraries can also make use of OpenGL, and OpenGL bindings are available for many other programming languages. Using OpenGL from these other languages is, ...

  • OpenGL SuperBible
    By Michael Sweet, Richard S. Wright

    OpenGL SuperBible, Second Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. Find the necessary guidance in applying complex concepts-such...

  • OpenGL Superbible: Comprehensive Tutorial and Reference
    By Nicholas Haemel, Graham Sellers, Richard S. Wright

    Extensively updated, this edition presents many advanced and exciting OpenGL 4.5 features, including compute shaders, texture views, indirect draws, and enhanced API debugging.

  • OpenGL Superbible: Comprehensive Tutorial and Reference
    By Nicholas Haemel, Graham Sellers, Richard S. Wright

    Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging.

  • OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition
    By Nicholas Haemel. Graham Sellers. Richard S. Wright Jr.

    OpenGL SuperBible: Comprehensive Tutorial and Reference, Seventh Edition

  • OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)
    By Riley F. Cooper

    This succinct and enlightening overview is a required reading for advanced graduate-level students. We hope you find this book useful in shaping your future career.

  • OpenGL Superbible: Software
    By Michael Sweet, Richard S. Wright

    OpenGL Superbible: Software

  • OpenGL Superbible: Comprehensive Tutorial and Reference
    By Nicholas Haemel, Benjamin Lipchak, Richard S. Wright

    OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of "classic" OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors...

  • OpenGL Superbible: Comprehensive Tutorial and Reference
    By Richard S. Wright

    Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.

  • OpenGL SuperBible
    By Benjamin Lipchak, Richard S. Wright

    A comprehensive, hands-on guide to the new functionality of OpenGL 2.0.