In total these histories by Miller, Nofi, Hone and Hone, Kuehn, and Schifferle used deep investigation of primary source material to rehabilitate the historical images of the engines of interwar period preparation in both the army and ...
... Folder 774, Box 17, RG4, Publications, 1915–77, NHC, 2. 19. Harris Laning, “The Naval Battle,” appendix to Admiral's Yarn, 423–27. 20. U.S. Naval War College, Memorandum 1100 (f) 11–22, “Class of 1923 Tactical Problem IV (Tac.
Halsey, Fleet Admiral William F., Jr., usn, and lcdr J. Bryan III, usnr. Admiral Halsey's Story. New York: McGraw Hill, 1947. Hattendorf, John B., and Lynn C. Hattendorf, eds. A Bibliography of the Works of Alfred Thayer Mahan.
By weaving together histories of war, the emotions, and childhood, Frühstück has produced a riveting account of everyday life in Japan."—Joanna Bourke, author of Wounding the World: How the Military and War Games Invade our Lives "In ...
Dan, Jen, Jeff, and Luke enjoy dividing into soldiers and enemies to play war, but when Sameer, a new boy in the neighborhood, tells of losing his family in a real war, they feel differently about the game.
When the kids learn that Sameer lost his family in a real war, they realize that war is not a game. The gracefulness of their response and the power of friendship are the real stories here.
Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror.
In Playing War, Sabine Frühstück makes a bold proposition: that for over a century throughout Japan and beyond, children and concepts of childhood have been appropriated as tools for decidedly unchildlike purposes: to validate, moralize, ...
Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror.