Playing with the Past

  • Playing with the Past: Exploring Values in Heritage Practice
    By Kate Clark

    ... but examples of charters and conventions that are more explicit about values include: Faro Convention. 2005. Council of Europe Framework Convention on the Value of Cultural Heritage for Society. http://conventions.coe.int/Treaty/ ...

  • Playing with the Past: Digital Games and the Simulation of History
    By Matthew Wilhelm Kapell, Andrew B.R. Elliott

    1 The three games are all for Playstation 2, developed by Monolith Soft and published by Namco Bandai: Xenosaga Episode I: Der Wille zur Macht (2003); Xenosaga Episode II: Jenseits von Gut und Böse (2005); and Xenosaga Episode III: Also ...

  • Playing with the Past: Digital Games and the Simulation of History
    By Matthew Wilhelm Kapell, Andrew B.R. Elliott

    Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

  • Playing with the Past: Into the Future
    By Erik Champion

    This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse.

  • Playing with the Past
    By Erik Champion

    Erik Champion. The gameplay is relatively straightforward: the player takes on the role of a journalist and their mission is to interview different ... Playing history interface screen (Courtesy of Serious Games 140 6 Playing with the Past.

  • Playing with the Past: Into the Future
    By Erik Champion

    ... playing-history/. In terms of gameplay, although still point-and-click and text-dialogue-based, one can now also collect artifacts and leave them (via mouse drag and drop) in the environment (Fig. 6.5) ... Playing with the Past: Case Studies.