Sketching User Experiences

  • Sketching User Experiences: Getting the Design Right and the Right Design
    By Bill Buxton

    Tretiack, P. (1999). Raymond Loewy and streamlined design. New York: Universe. Tsang, M., Fitzmaurice, G., Kurtenbach, G., Khan, A. & Buxton, W. (2002). Boom chameleon: Simultaneous capture of 3D viewpoint, voice and gesture annotations ...

  • Sketching User Experiences: The Workbook
    By Bill Buxton, Saul Greenberg, Sheelagh Carpendale

    This begs the question: How do we construct an elevator pitch? The best answer is by Bruce Macdonald (University of Auckland), who said the following about effective presentations: “I can't overemphasize the importance of being clear in ...

  • Sketching User Experiences: Getting the Design Right and the Right Design
    By Bill Buxton, William Buxton

    "Bill Buxton and I share a common belief that design leadership together with technical leadership drives innovation. Sketching, prototyping, and design are essential parts of the process we use to...

  • Sketching User Experiences
    By Bill Buxton, Saul Greenberg, Sheelagh Carpendale

    In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time.

  • Sketching User Experiences: The Workbook
    By Saul Greenberg

    Sketching User Experiences: The Workbook